•
ESTÁCIO
Prévia do material em texto
\ Table of Contents Section 1: Basic Robot Design .................................................................................................... 5 2 Full Body: Start with a Human Shaped Figure ................................................................................. 6 Draw Robot-like Figures Using Only Basic Parts Full Body: Robots Comprised of Parts with Straight Lines .............................................................. 8 Head: Base the Design on a Face with Beveled Edges ................................................................. 1 0 Head: Replacement and Omission ................................................................................................. 12 Omission of Face Parts Replacement of the Head Itself Head: Eye Shape and Size ............................................................................................................. 14 Mechanical Eyes Polygonal Type, Round Type, Rectangular Type Head: Mouth ................................................................................................................................... 16 Design Based on Shape Design Based on Structure Head: Nose and Ears ...................................................................................................................... 18 Head: Neck ......................................................................................................................... .... ....... . 20 Shaft- and Hinge-type Necks Cable- and Hose-type Necks Trunk: Body Basics ......................................................................................................................... 22 Chest Patterns The Art of Design Trunk: Type1: Cylindrical Body ........................................................................................................ 24 Cylindrical Body Variations Trunk: Type 2: Box-shaped Body .... ................................................................................................ 28 Box-shaped Body Variations Trunk: Type 3: Board-shaped Body ............ .. ...... ..... .... ..... .................... ........................................... 32 Board-shaped Body Variations Trunk: Back ............................................. ...... ..... ....... ........ ............................................................. 36 Basic Components of Transformable Robots Attachable Units Chest: Part 1: Inverted-triangle Type .......................................... .................................................... 38 Chest: Part 2: Stand Type . . . . . . . . . . . . . . .. .. .. .. ....................................... ... .... ........................................ .40 Chest: Part 3: Spherical type ........ .................... .. ................. .............................. , ................ 42 Chest: Part 4: Square Type .......... ................. .. ................ ............................................... 44 Hips: Part 1: ~riefs Type .. .. .. .. .. .. .. ............... .. ............ .. .. ........................................... 46 Straight-line Composition/Angular Type Curved-surface Composition/Spher cal Hips: Part 2: T Type .............. .... . .. .. ....... .......................................... .48 T Hip Joint Variations Trunk: Special Body/Centipede Type ....... ........................................ 52 Shoulder and Elbow Joints .. . ...... ........................................ 54 Arm Forms Arms with Exposed Elbow Joi Shoulders.... .................... .. . .. Shoulder Joint Covers Shoulder Pads/Armor Hands ........................ .... .. .. Basic Finger Design Arms: Overall Design . ... Optional Parts Variatlo ............ .................................... 55 . ............... ...... , ...................... 58 . ....... .... .............................. 60 gs ...... OOoOOOOOOOoOOO •• OOoooooooooooOOooOOoOOOoOOOOOOOoOOOOOOOOooOOoOOOoOOOoOOOoOOOOOOOOoOOOoOOOoOOOoOOOOOOOOOOOOOOOOOOOOoOOOooooooooo oo oo .... 62 Fee S rt , Fat Legs g, Slender Legs l eg Form eg Design esentation of Metallic Surfaces 00 00 0 00 00 00 00 .. 00 0 0 0 0 0 0 00 0 00 0 0 00 00 .. 00 .. 00 0 0 0 0 0 0 0 0 0 0 .. 0 .. 00 .. 00 .. 00 .. 00 .. 00 0 0 0 0 0 0 0 0 ........ 68 etal, Matted Metal Rough Surfaces, Smooth Surfaces, Metallic Surfaces, Rusted/Worn Metal o es to Create Curve Effects 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 . ... 2· Combat Robots oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo .... oo .. oooooo .. .. .... s rtation Units 0000000 00 00000 0 0 0 0 0 0 0 00000000000 0000000000000 000 0 0 00 000 0 0 00 0 0 0 0 0 0 0 0 0 000000000 0 0 000000000000000000000000 0000.0 0 0 0 0 0 0 0 0 0 090 S Boots and Bindings as Catapults g1ng Lower Body Parts g Parts and Wings s ormers or Expression and Special Effects 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 01 00 'Tles and Backfire E p1osions and Smoke signing Original Robots 0 0 0 0 0 0 0 00 0 00 00 0 .. 00 00 00 .. 00 0 00 0 0 0 00 0 00 0 00 00 0 00 00 .. 00 .. 00 00 0 0 .. 0 0 0 00 0 0 0 0 0 0 00 0 0 0 00 00 00 00 00 00 00 00 00 0 .. 00 0 0 0 0 0 001 04 Attach Shin Parts Fly1ng Robots Add Joints to Connect Machines Robots with Tires ction 3: Female Robots 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0111 Designing Body Lines 0 0 0 0 0 0 0 0 0 0 0 00 00 00 00 0 00 0 0 0 0 0 0 0 00 0 0 0 0 00 00 00 0 .. 00 00 0 0 .. 00 0 0 0 0 0 00 00 00 00 00 00 .. 00 .. 00 .. 00 .. 00 00 0 0 00 00 0 0 00 0 00 00 00 00 .. 00 00 0112 Designing Breasts 00 00 0 00 0 00 0 0 0 00 0 0 0 00 00 00 00 00 0 00 0 0 0 00 0 0 0 0 0 0 00 00 00 00 00 00 0 00 00 00 0 0 0 0 00 00 0 00 .. 00 00 00 00 00 .. 00 .. 00 0 0 00 0 00 0 0 0 0 00 00 00 00 00 .. 00 00 0114 Bust Variations Designing Bottoms 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0116 Designing Faces and Hair 0 0 0 0 0 0 0 0 0 0 .. 00 .. 0 0 00 0 0 .. 0 0 00 0 0 0 0 00 0 .. 00 .. 0 0 .. 00 0 0 0 0 0 0 0 00 00 00 .. 00 .. 00 .. 00 .. 0 .. 00 0 0 0 0 0 0 00 0 0 0 0 00 .. 00 .. 00 .. 0 0 0 00118 Designing Body Parts 00 00 0 0 0 00 0 0 0 0 0 0. 0 0 00 0 .. 00 ...... 0 00 0 0 0 0 0 00 0 .. 00 .. 00 .. 0 0 .. 0 0 0 0 0 0 0 0 0 0 0 .. 00 .. 00 .. 00 .. 0 ... 0. 0 0 0 0 0 0 0 0 0 0 0 0 00 00 0 .. 00 .. 0 0 0 00120 Design Based on Fashion 00 00 00 0 0 0 0 0 0 0 0 00 00 0 .. 00 .. 00 .. 0 0 0 0 0 0 0 00 00 00 00 .. 00 .. 00 0 0 0 0 0 0 0 0 0 0 00 00 00 0 .. 00 .. 0 0 00 00 0. 0 0 0 0 0 0 0 0 0 0 0 .. 00 .. 00 .. 0 0 0 .. 122 Underwear and Body Suit Lines Bunny Girl Motif Skirts and Blouses A Character Done in Metallic will Become a Robot 3 \ HOW TO DRAW MANGA: Giant Robots by Hikaru Hayashi, Go Office Copyright © 2001 Hikaru Hayashi, Go Office Copyright © 2001 Graphic-sha Publishing Co. , Ltd. First published in 2001 by Graphic-sha Publishing Co., Ltd. This English edition was published in 2001 by Graphic-sha Publishing Co., Ltd. 1-9-12 Kudan-kita, Chiyoda-ku, Tokyo 102-0073 Japan Drawing and production: Nariaki Funabori, Kazuaki Morita, Kouichi Kusano, Hajime Yoshida, Takehiko Matsumoto, Hikaru Hagizuki, Choujikuuajari Cover drawing and coloring: Yukiharu Akimoto, Kouichi Kusano Scenario and composition: Hikaru Hayashi Original cover design: Eiji Co., Ltd. Japanese edition editor: Motofumi Nakanishi (Graphic-sha Publishing Co., Ltd.) English edition editor: Glenn Kardy (Japanime Co. , Ltd.) English edition cover and layout: Shinichi lshiokaEnglish translation management: Lingua franca, Inc. (an3y-skmt@asahi-net.or.jp) Foreign language edition project coordinator: Kumiko Sakamoto (Graphic-sha Publishmg Co., Ltd.) All rights reserved. No part of this publication may be reproduced. stored in a retrieval system, or transmitted in any form or by any means. electronic, mechanical , photocopying, recording, or otherwise, without the prior written permission of the publisher. Distributed by Japanime Co. , Ltd. 2-8-102 Naka-cho, Kawaguchi-shi , Saitama 332-0022, Japan Phone/Fax: +81-48-259-3444 E-mail: sales@japanime.com http://www.japanime.com First printing: Second printing: ISBN: 4-7661-1255-5 August 2001 November 2001 Printed and bound in China by Everbest Printing Co. 4 I Full Body I Start with a uma _ lgure Think of the parts of the body wh _..:;-=====---------~~===~~~ drawing. · 6 D D c:J D [::J I 1 ~c-7 ~u ~~ Drawing squarish parts will make it look more like a robot, i.e., man-made. You are free to choose the size, shape and balance of the parts. raw Robot-like Figures Using Only Basic Parts. • Draw big, bold joints. • Give the surface a strong metallic contrast. Draw joints in a way that makes it look like there are mechanical parts inside. Small, evenly spaced circles resemble rivets. Representation of metallic finish Solid Light representa (emphasize shadows) Reflection 7 l Full Body I Robo Robot without corners cut off 8 Straight Lines A square part becomes a metall looking cube wh the corners are rounded off. Cut diagonally. Then draw dual contour lines. They should be close together. This helps represent the shine of a smooth metallic edge. Separating the lines at the corners creates the same three-dimensiona. effect. I"" -----Example of finished block. Apply tone and plane. as drawn by selectively removing using dual contour lines. Tones to accent the metallic feel of the 9 Head Base t e Since a beveled image simplifies the unevenness of the face/head and is blackish, it is easy to apply this effect to a robot head by making the lines sharp and giving it a metallic quality. 10 eveled Edges You can effectively express a metallike cubic effect by using double lines for the edges of the part of the head signifying the hair. make it look like Je armor is covering the , robot by making some : and some thin. Heaviness and a robot-li e mo ded are created when you make some of the movable parts solid. / 11 Head I Replacement and Omission Omission of Face Parts Omission of one eye and the nose You are free to choose the shape of the head. e eyes. ears, nose and echanical parts. The ears, nose and mouth are often omitted. OmiSSion of the nose and mouth 12 Replacement of the Head Itself Use everyday objects to give your robot an unexpectedly familiar face. Say "Cheese! " 13 I Head I Eye Sha Bothe One eye Mechanical Eyes Goggles type Straight line Plate glass type ) ~ ...J. t--Curved line ~~~~ Spherical-lens type Camera lenses and headlights can be used for mechamcal eyes. ree basic shapes: c1rcles. · Round/oval type O Q 00 0 Com bi nation/Goggles type For the round-lens type, you should draw an entire eyeball. Polygonal type Round type Rectangular type Concave type Convex type Decide whether the eyes are concave or convex. 15 B rn There are two mouth shapes. Convex type Front example Other mouth designs 16 drawVmg a robotic mouth: One is to at connect the nose and mouth, · .....,,.,.,.,ship to the overall structure of the -Concave type Flat type ign Based on Structure Use the shape of a human skull as a point of reference. the robot's mouth is open, the bottom should be shaded to create a sense of depth. Door type , es left and right) Circular shutter type (opens and closes like a camera lens) 17 Front ·e Side view Upward view Downward view 18 sed on basic beveled shapes. Or ·essronal manga artists often omit ~ Invertedtriangular -ears are generally rectangular or • e them simple. phone-and-antenna type Human ears stick out from the head. Robot ears are Drawing the ears near the middle of the head will make the robot look human. Horn-shaped type 19 S a -Replace headlight with head -ee basic neck types ]__ _QB ic neck Thin neck Camera tripod Basic structure: The shaft is surrounded by armor. 20 Protective cover used instead of armor le- and Hose-type Necks The cables contain wires. I 00 0 It looks like the robot is in for maintenance if you draw cables and hoses instead of a neck. Representing twisting The cables and hoses twist as the head turns. 21 Two-part type Chest part \) ~~~Four basicshapes v e part combining the chest, stomach 2 parate parts. / Board-shaped body 0 ~ (-:·:·:·:-:-:) C·:·:·!·:·:OJ ~ The special "centipede-t): body consists multiple parts QOD Inverted triangle Stand Oval Square Briefs type Chest Patterns Inverted triangle type When designing the body of a robot, think about the shape as seen from the side as well as the front. A robot can have a totally different look depending on the thickness even if the design and shape look the same from the front. 22 §US T type Side view 0 Irregular cone 0 ormalbox Board 0 The I type is skeleton of the briefs type and simplified I type the T type. e Art of Design _ 'loose body O oe. A combination of an invertedtriangle chest and 1-type hips Cylindrical-body type Head and body balance The robot will look more intimidatmg the head is relatively smaller to the OOdyo o Good Bad 23 ( Trunk I Type 1: Cyli drawn 1rom a va: , 24 Front Location of head As seen from above Carefully choose the locations of the arms and legs so they ·n oo natural yet strong when the robo is viewed from the ground up. Stde he classic "potbellied" robot. It -o draw stocky, solid robots using e. Back trunks look more intimidating than those 26 lrt-trunk type 27 Trunk Type 2: Box-shaped Body makes it easy to draw a robo· I I OJ The box type tends to be sim ~ · heavy. Looking down from front 28 Looking down from behind 0 Side Back 29 30 erful composition since it is easy to draw in perspec Use an inverted standtype body with a large top surface even if the view is from below. Typical view from above 31 Trunk Type 3: Board-shaped Body by making it sharp while also thir · I I D Attempt to make the most of this · · about adding unevenness. 32 Front Looking down from front Looking up from behind rr \ 1\ \ ( / v J Side Back 33 Board-shaped Body Variations 34 This type is suited to sharp, speedy robots. One approach is to imagine the flapping of wings or arms when designing a robot with a thin trunk. ( Trunk I Back Equip your robot with an array of mechanical devices. Pying device such as a jet pack Basic Components of Transformable Robots 36 ec anical docking type A simple back that looks like nothing is there Claw, hook, etc. Support Choose parts that complement the body type. n Part with the same surface as the bac Weapons, fuel tanks, etc. ttachable Units Pressure-attachment units stay in place . g magnetic force US In or suction. ttachment Pressure-type a •ample of claw-type :achment Back Claw type Underbelly The claw type is bas~d on a . le backpack design. s1mp 37 I Chest I Part 1: Inverted-triangle Type \:] Front Side Male form 38 Back A broad-shoulderec robot should have strong, well-desig -side and top surfaa This sleek shape is ideal for drawing robots that transform Close-up view of the back of a transformable robot. 39 Chest Part 2: Stan Front Back e stand-typechest enhances the ginality of the lower body. Side - s suited to tank-type robots and tal robot designs. 3-D view 41 Chest Part 3· Sphericallype Q T is shape is suitable for drawing all types r-:;:;;;;:;;;;;;;;: ___ ·~-~--.:.:..:. of robo s. · Front Side Back 2 Chest Part 4: Square Type equipment to a square-shaped chest. [ I D It is easy to attach a variety of parts and optior v ' [0 D I.: :r L [ ] ~l c l__) Side Back ~ps Part 1 .. Brl"efs Tiype Q Te ds o e comical. Suited to manga-type ~ • robo s ra e than realistic robots.-Straight-line Composition/Angular Type Front Side Bottom Typical structure 46 ~urved-surface Composition/Spherical Type 00 Front Side Bottom 47 Hips Part 2: T Type ~ This type is ideal for drawing combat robots. 48 The trick is to add a straight line for reference. Typical hip joint structure 49 T Hip Joint Variations It is easy to add skirt-type armor to the hips. Open armor 51 ~Special Body/Centipede lype Us~ this body type to design original , ~ umque robots. -------------------------\ I ~ Front Side Back 52 53 I Shoulder and Elbow Joints I S lder m 54 Use the ar s of cranes and excavators as a reference. Movement of entire arm ~ \ (~ ( Rotating joint at base Arm Forms They are based on prisms and cylinders. The arm structure resembles that of a crane. Prism type Arms with Exp sed Elbow Joints Accordion type Metal cover Cylinder type Rubber cover Shoulders a.'Til is merely attached to the "' and can only move up n. der design with traditional on a lowing upward and .. n ard movemen only. Shoulder Joint Covers e bas1c idea is CO'Ier the joint til armor such as a shoulder pad. 56 Rubber cover Groove lines give the impression of smooth directions . Think of the arm as crane sitting on top of a shoulder. Forward and backward movement is possible in addition to upward and downward movement. When the crane is placec on its side, the arm can move in all directions, albeit awkwardly. A shoulder joint emphasizm: rotation. Crane-like moveme~ is possible. Cover the shoulders with armor. You can create a sense of uniformity by designing the arms and upper body at the same time. Shoulder Pads/Armor Belt and shield type Affixed with rivets 57 Hands Cranes and claws 58 The direction of the sheers is changed • expansion and contraction of the shaft Opening and closing of the blades is controlled by upward and downward movement of pistons. ... Opens when wire is pulled and closes when wire is let out. Opens and closes with wire alone. Basic Finger Design Square base Cylindrical base with enlarged joints Conical cone type Fingers are sometimes detachable. Cylindrical and square types Cylindrical fingers with accordiontype joints give the impression of an orthodox humantype robot. An overall square form enhances the mechanical feel. 59 I Arms I Overall Design 60 Cylindrical and square Cylindrical exterior Square exterior Emphasis of muscular form Change the girth of the upper and lower arms. Optional Parts Variations Transformation of shield itself Drill bits and other types of arms ~H ~ !!JL • ~~oint variations"_,.,.,.,.,".,..,.._ Attach to wrist. ~ Motor on arm This is the arm. 61 Legs 62 Feet The toes are solidly built. 63 ______________ .......... Short, Fat Legs Stocky legs create a sense of stabir . Good Bad Optional crane-type support legs 64 A combination of mesh and matting creates the dull shine of metal. Drawing the bottom of support legs solid black makes them look heavy and hard. .ong, Slender Legs Draw the legs and feet large so that they are shaped like those in the illustrations below . . eg Form oot (sole) s best to start by choosing the shape of the '-...-~ . (sole) and drawing the entire leg by onnecting the foot to the knee and hip joint. 65 Leg Design Skeleton frame Balance The legs will look better if you make the knees higher. echanical joint 66 Front view The leg will look like a high-tech tool if the frame is thick and a hydraulic shaft is exposed. Side view This is the basic leg structure. Choose the girth and the number and positions of shafts according to your tastes and how the robot will be used. Front Back ternal structure: Make minor adjustments to • e angle and position of shafts. Add pplemental parts to create the effect of a echanical interior. Side Cover movable parts with armor. 67 Representation of Metamc Surfaces Glossy etal 68 e contrast between black and white r esents shining metal, while lowering s creates the sense of metal or plastic s me. Matted Metal Plastic Rough surfaces Smooth surfaces Rusted/Worn metal The feel of a solid is sometimes expressed by shaving or clipping tones. Metallic Surfaces ( Use spotting to express grime and a worn look. You can apply gradation and/or normal mesh tones over this. You can also express metallic surfaces using only solid colors and straight lines. 69 Using Tones to Create Curve E ec s 70 r ss curve lines by using a combination of eres cones and cylinders. ( \ h ·+---- ! l'-.______ Step 1 Basic tones are applied to define the curves. 71 72 2 Completed robot. Deformed tones were applied to emphasize the metallic look. Design Based on Medieval Armor 1.,----------------74 ass·c suit of armor can be rendered into a oder -day mecha by simplifying and deforming e arts without significantly altering the overall 0 . Underarm and seam of sleeveless undergarmer Different version of shoulder pad and sleeveless undergarment Thigh protectors and knee pads Use the helmet lines to form the head. Make joints movable. Emphasize sturdiness by extending and thickening the shoulders. Leave the original lines in place. Create threedimensional effects {thickness and hardness) by adding lines such as these. 75 Arrangement of Swords, Axes and Spears for Use with Robots 76 Metal shaft Use lines such as this to express a hard-plastic, three- Seam dimensional effect. Lens-shaped tip Indicator VOQ,""'""' • eapons should retain their original overall eature m1nor modifications to make them Applying tones to a blade and planing will make it look like a laser blade. 0 I 0 u u I ILJ~ lrn unrD Making the handle look l1 a metal shaft will give it mechanical feel. Beam saber lll \\\\WD ~~~~.~O.t _r-_ ,., ,...,..,.u...,.u--.1.--7.,---LJ[D ----=' _:::= -..:: j#5 s r~ You can give beam sabers an optional energy pack. Small tools used to make a robot look more mechanical Shafts Plain type Cords Type with seams/grooves Skeletal arm using shafts and cords 7 Robots Based on Combat Uniforms 78 Spec1aHorces style. Refer to space suits and di ·ng suits. Backpack Parachute Gloves are thick and sturdy and have protective cushions on the back. Machine guns and pistols Boots feature shin guards and thick soles. Make pads on the backs of the hands and knees look mechanical. Thick soles k sturdy. rna e robots look can be a . symmetncal. Backpacks often have jet boosters and a wing. Hand weapon Side view of elbow joint 79 Design of Head You can use a pi o s ... \,· design a robo- s face. 80 Redesigned to look like the head of a robot Weapons Base stance and grip on actual pose . .............................................. ·.·.·• 82 A single finger can double as the barrel of a gun capable of firing both bullets and laser beams. Arm Cannons The arm is equipped with barrels and magazines. Gattling type Cannon type Laser type Hand Missiles/Handguns 83 Magazine Arrangements Apply magazines and loading systemsto robot arm weapons. Exchange/removal of magazine Magazine variations 84 Machine guns Hand- or arm·type guns t Arrows indicate magazine slots Exchange and transformation of options Barrel variations Body Energy Guns Actual gun You can get a variety of shapes by exchanging and combini barrels and stocks. Magazines Stock variations Various Futuristic Guns They can fire anything from sonic energy to heat waves to laser beams. 85 Barrels and Muzzles 86 Lines add depth to barrels. Use a variety of gun types, including sidearms, rifles and automatics. -azooka ank turret >imple type np of self-propelled anti-aircraft gun CCSJD~ Muzzle 87 Missiles -. 4s:==, ~~£ ¥ Sidewinder ~ 5 Attachment of missiles is simple. 88 Double missiles can be attached in a variety of ways. Mount launcher on back of robot 89 Transportation Units Common items such as skates can be transformed __________ into high-tech conveyances. ~· ··~~ 90 A transportation unit that the robot wears as a belt ~.: .... lnline skates >hoes with tires have the same form as inline skates. The tire is in standby mode. The shoe comes to a stop. 91 Using Ski Boots and Bindings as Catapults •. Catapult 92 They usually come in a set of two placed side by side The robot inserts its feet. The bindings unlock as the robot blasts off. 93 Changing Lower Body Parts Transportation devices can be attached in place of the lower body. · Basic style Detach upper and lower body. You are free to choose any transportation device. Marine type Tank type 94 The robot does not even need a lower body at first. Marine type Tank type Hovercraft type 95 Flying Parts and Wings There are two types of wings: Those that are vertical to the body and those that are horizontal to the body. Attaching nozzles and wings to a backpack creates a flying unit. ~ Wings vertical to the body Equipped with vertical wings 96 Wings horizontal to the body Propulsion nozzles Rocket engine I~ ~) Square jet Jet engine ~ Round jet Horizontal wings les tes Back Side Wings are drawn from many different angles, so design them as seen ~~~~~ from the top, bottom, back, front and side. 91 Transformers Jet fighters 98 Create a robot by combining parts from jet fighters, cars and other objects. Make use of the original objects' characteristics. If you design a robot by clearly combining parts from other mechanical devices, it will look like the robot has combined with another robot or transformed into another machine. Make use of car parts at the joints. Motorcycles 9~ Color Expression and Special Effects Color is expres~ed in terms of differences in gray _______________ tones (dark or light). When you make a black-and white copy of a color picture, the colors will be gray Yellow 100 Use that as a reference. White In this illustration, the robot's entire body radiates light. Accent the reflections by using solid black. Black - Solid Red, green 30% (dark colors) CJ 25% Purple, blue c:::J 20% Gold *Increase contrast of gold by planing dark tone. Should combine with solid. Light blue CJ 15% Yellow CJ 10% Silver CJ 5% White, light CJ White (0%) *In general, use dark tone for dark colors and strong colors and light tone for light colors. You should have contrast in at least two places, i.e. , dark/light (apply, do not apply, etc.). Black Flames and Backfire Red flames Blue and white flames Normal eye Air/jet blast Flames and hot air Shining red Red accompanied by explosion Ink splatters are an effective way Fast-streaming red to depict an explosion. 101 Explosions and Smoke 1. Make a rough sketch 2. Draw with pen 3. Apply finishing touches, including tones and white at the center. Drawn with ruler Drawn with free hand I 1. Make the smoke look like it emanates from the center of the explosion. 2. Draw with pen. Do not use a ruler. 102 I , 3. In the center use tone etching plus white. I ! ,, l t ... . ... ·~ \ Explosion with smoke II" / , I I Explosion with flying dirt Light at instant of explosion ' I 103 104 View of head and shoulders from above Chest Core/movable unit Left arm Upper body Right arm .. Attach Shin Parts Reinforce legs with hydraulics, armor, flying aids, etc. The appearance differs depending on the angle. Flying Robots Swap flying devices with the head to emphasize the primary function of the robot. Use basic parts for the chest and arms. Attach wings 1 This design is based on the wings of a moth. When designing robots that can fly, first consider the basic shape of an airplane. This will make the design appear realistic. 107 Add Joints to Connect Machines II' -tr' 3&:'\\ ~ J/ ~ w .. .. ~ II j1tlllft Connecting a hovercraft 108 Legs connected to a foundation Tractor wheels connected to a foundation ·~ : -~ ; • - 6 L __ .'-t:--.T ·: -- -- ' ~--------------~ 109 Robots with Tires Leave the original head and arms. The robot will look like a completely different machine if you put armor on the body and make the lower body a tire mechanism. Tractor wheels 110 Heavy-duty off-road tires based on dump truck or tractor tires. The overall form will be completely different if you make the shape ~~~"' of the tire tread unique. A close-up reveals the thickness of the metal. A part of the leg armor opens during flight. Position control nozzles can be seen. Equipped with jets in skirt A robot based on a maid outfit will become a maid robot. You can add optional pigtails or ribbons. Headdress A Character Done in Metallic Will Become a Robot. Drawing reflections on skin (solid shading) and applying gradation tone will create the feel of a robot. 126 \ ::. ·: .. H TO DRAW • Official books Starter kits Pens and nibs Copic markers Tones and tools Instructional videos Japanese manga paper Artists' bulletin board www.howtodrawmanga.com Your official source for authentic Japanese mango supplies To master the art of mango, you need the proper tools. But you don't have to travel all the way to Japan to find them. Shop online at www.howtodrawmanga.com. It's where the pros go. 2-8-102 NAKA-CHO, KAWAGUCHI-SHI, SAITAMA 332-0022 JAPAN e PHONE/FAX +81-48-259-3444 e EMAIL sales@japanime.con Guaranteed Worldwide Delivery We Accept All Major Credit Cards Secure Online Shoppir .JIA4.,bl" Certified e PU IC8V8 safer sit. .com www. howtod rawmanga.com
- conteudo-e-book-da-disciplina-3294e420d9626a506e5887d775d17d68
- Modelo de Relatório (2)
- Parasitas em Metazoários
- algebras e etfc A51G4
- reino-animalia
- 24 A2 FMU TURMA
- Classificação dos Seres Vivos - Biologia
- Avaliação global de Biologia 2 - 3o ano
- Avaliação global de Biologia 2 - 1o ano médio
- AVALIAÇÃO DE HISTÓRIA DO RIO GRANDE DO SUL II
- Invasão de Cigarras nos EUA
- Capivaras_ Os Majestosos Roedores Aquáticos e Sua Importância Ecológica
- CNIDARIOS pdf
- s estudos que estabeleceram conexões dos ovos tupis do Sul do Brasil com os harajoaras no Norte são de grande importância para o estudo das primeir...
- São chamadas de couraça, *EXCETO*: Opções de pergunta 11: Anel Peitoral Anel Ocular Anel Diafragmático Anel Manual Anel Cervical
- Questão 02 entre O ramo os da níveis Botânica de que trata da descrição, da nomenclatura e da classificação dos seres VIVOS é a taxonomia. Os cient...
- Por que se costuma dizer que os anfíbios possuem vida dupla?a) Pois muitos apresentam reprodução assexuada e também sexuada.b) Por apresentarem ...
- Quais características permitem diferenciar um vertebrado de um invertebrado?a) Invertebrados possuem esqueleto exclusivamente cartilaginoso, dife...
- (PUC-Camp) Na história evolutiva aceita pela maioria dos zoólogos, o primeiro grupo de animais a apresentar simetria bilateral acompanhada de proce...
- O reino animal apresenta uma grande quantidade de espécies, as quais são artificialmente classificadas em invertebrados e vertebrados. Nos inverteb...
- (Mackenzie) As vibrissas, também conhecidas como “bigodes”, são características distintivas dos gatos e desempenham um papel importante em sua rela...
- (UFRR) As figuras abaixo, indicadas com números, ilustram vários representantes dos mamíferos. Assinale a alternativa que indica corretamente, na s...
- (UFPE) A presença do diafragma muscular, estrutura que separa a cavidade torácica da cavidade abdominal e permite a ocorrência dos movimentos respi...
- Existem características que permitem classificar um animal como pertencente à classe Mammalia. Todas as características abaixo são exclusivas dessa...
- (UFMG) Todas as afirmativas sobre os mamíferos citados estão corretas, exceto:a) Os cangurus e os gambás têm em comum o fato de seu desenvolvimen...
- (UEL) Considere os seguintes itens: I. presença de quilha no esterno II. presença de glândula uropigiana III. músculos peitorais potentes IV. esque...
- Anatomia Sistêmica - Questões
- fluxograma adrenoleucodistrofia
Perguntas dessa disciplina
Grátis
Grátis